

You can only throw your opponents into the left and right turnbuckles, because you can only run laterally. There are other limitations that might seem jarring. It’s a strange system at first, but the precision of it works well in context: lose your timing and you can be on the receiving end of a chain of moves before nailing an attack that will let you shift the momentum. I struggled to get the timing right until I started listening for the ‘stamp’ that goes with every grapple.

Input an attack too early and you’ll lose your chance press it too late and your opponent will beat you to it. You have to pinpoint the right moment to execute a move. Although the feel of the matches is familiar, the execution takes some getting used to.
